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<channel>
	<title>Assurance Malaise &#187; 2006 &#187; October</title>
	<atom:link href="http://blog.yibble.org/2006/10/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.yibble.org</link>
	<description></description>
	<pubDate>Mon, 01 Dec 2008 00:06:25 +0000</pubDate>
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	<language>en</language>
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		<copyright>&#xA9; </copyright>
		<managingEditor>yibble@yibble.org ()</managingEditor>
		<webMaster>yibble@yibble.org()</webMaster>
		<category></category>
		<ttl>1440</ttl>
		<itunes:keywords></itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary></itunes:summary>
		<itunes:author></itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name></itunes:name>
			<itunes:email>yibble@yibble.org</itunes:email>
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			<url>http://blog.yibble.org/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
			<title>Assurance Malaise</title>
			<link>http://blog.yibble.org</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>TeeGee vs. Force9 on YouTube</title>
		<link>http://blog.yibble.org/2006/10/30/teegee-vs-force9-on-youtube/</link>
		<comments>http://blog.yibble.org/2006/10/30/teegee-vs-force9-on-youtube/#comments</comments>
		<pubDate>Mon, 30 Oct 2006 19:53:30 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Old Matches]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/30/teegee-vs-force9-on-youtube/</guid>
		<description><![CDATA[This was a request from Paz, and I&#8217;ve got to say, what another fine example of TeeGee in action. This one is from the fourth season of UKCL, division three. TeeGee versus Force9. The match was played on ukcldm2, and the final score was&#8230; Wait for it: 334 - 62, in TeeGee&#8217;s favour :D
Sit back, [...]]]></description>
			<content:encoded><![CDATA[<p>This was a request from Paz, and I&#8217;ve got to say, what another fine example of TeeGee in action. This one is from the fourth season of UKCL, division three. TeeGee versus Force9. The match was played on <em>ukcldm2</em>, and the final score was&#8230; Wait for it: 334 - 62, in TeeGee&#8217;s favour :D</p>
<p>Sit back, relax and watch the match again:</p>
<p><span id="more-313"></span></p>
<p>Part 1:</p>
<p><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/HyPGseAyHIs"></param><embed src="http://www.youtube.com/v/HyPGseAyHIs" type="application/x-shockwave-flash" width="320" height="258"></embed></object></p>
<p>Part 2:</p>
<p><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/fqoAGk5goUc"></param> <embed src="http://www.youtube.com/v/fqoAGk5goUc" type="application/x-shockwave-flash" width="320" height="258"></embed></object></p>
<p>Part 3:</p>
<p><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/je92xTexxI4"></param> <embed src="http://www.youtube.com/v/je92xTexxI4" type="application/x-shockwave-flash" width="320" height="258"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>TeeGee vs. Dark Preachers on YouTube</title>
		<link>http://blog.yibble.org/2006/10/30/teegee-vs-dark-preachers-on-youtube/</link>
		<comments>http://blog.yibble.org/2006/10/30/teegee-vs-dark-preachers-on-youtube/#comments</comments>
		<pubDate>Sun, 29 Oct 2006 23:06:46 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Old Matches]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/30/teegee-vs-dark-preachers-on-youtube/</guid>
		<description><![CDATA[Yup! Here&#8217;s an inline video from the famous Terminal Gibbage Vs. Dark Preachers match. For those folks who can&#8217;t be arsed to install a working QuakeWorld client, and grab a huuge BitTorrent.
YouTube has a limitation of ten minutes for a video, so here&#8217;s the first ten minutes, minus sound. The video was shot using a [...]]]></description>
			<content:encoded><![CDATA[<p>Yup! Here&#8217;s an inline video from the famous <em>Terminal Gibbage Vs. Dark Preachers</em> match. For those folks who can&#8217;t be arsed to install a working QuakeWorld client, and grab a <em>huuge</em> BitTorrent.</p>
<p><a href="http://youtube.com/">YouTube</a> has a limitation of ten minutes for a video, so here&#8217;s the first ten minutes, minus sound. The video was shot using a combination of ezQuake, Qizmo, and xvidcap.</p>
<p><span id="more-312"></span></p>
<p><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/bwXEikQ0qBA"></param><embed src="http://www.youtube.com/v/bwXEikQ0qBA" type="application/x-shockwave-flash" width="320" height="258"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/10/30/teegee-vs-dark-preachers-on-youtube/feed/</wfw:commentRss>
		</item>
		<item>
		<title>HowTo Play Old QuakeWorld Demos</title>
		<link>http://blog.yibble.org/2006/10/29/howto-play-old-quakeworld-demos/</link>
		<comments>http://blog.yibble.org/2006/10/29/howto-play-old-quakeworld-demos/#comments</comments>
		<pubDate>Sun, 29 Oct 2006 11:37:09 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/29/howto-play-old-quakeworld-demos/</guid>
		<description><![CDATA[As this BitTorrent of old TeeGee matches and old skool league matches, is doing the rounds. I thought it best to put up some instructions on how to view the demos.
Keep in mind that these demos truly are old! The players, and the camera men are sitting on modems, so frames-per-second (or tics) start off [...]]]></description>
			<content:encoded><![CDATA[<p>As this BitTorrent of old TeeGee matches and old skool league matches, is doing the rounds. I thought it best to put up some instructions on how to view the demos.</p>
<p>Keep in mind that these demos truly are old! The players, and the camera men are sitting on modems, so frames-per-second (or tics) start off pretty low. As the demos get more recent, you can really see the shift in netcode, and connectivity.</p>
<p><span id="more-311"></span></p>
<p>First off, you&#8217;re going to need a recent QuakeWorld client. <a href="http://ezquake.sourceforge.net/">ezQuake</a> seems to do the trick. Next up, you need <a href="http://www.udpsoft.com/qizmo/">Qizmo</a>. Qizmo is a QuakeWorld proxy, and is compatible with old skool QuakeWorld demos. I found <a href="http://www.fteqw.com/">FTEQW</a> was able to play some <em>.dem</em> files that ezQuake and Qizmo could not.</p>
<p>Set-up ezQuake how you like it. ezQuake doesn&#8217;t seem to save its configuration automatically, so you have to bring down the console [~], and issue a <em>&#8216;cfg_save myconfig&#8217;</em>. Then when you start-up ezQuake, append <em>&#8216;+cfg_load myconfig&#8217;</em> to the command line parameters.</p>
<p>Qizmo set-up is piss-easy. Simply edit the configuration file, and point it at your actual QuakeWorld directory.</p>
<p>Unzip, your .qwd files into your qw/ data directory, and execute Qizmo. Then execute ezQuake, and connect to Qizmo with a <em>&#8216;/connect 127.0.0.1&#8242;</em>. To navigate through Qizmo&#8217;s menu, you&#8217;ll also need to issue the command <em>&#8216;.menu bind&#8217;</em></p>
<p>Job done, she&#8217;s good-to-go.</p>
<p>I just finished watching the <em><strong>TeeGee vs. Dark Preachers</strong></em> fiasco. I laughed so hard, I think a little bit of wee came out&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/10/29/howto-play-old-quakeworld-demos/feed/</wfw:commentRss>
		</item>
		<item>
		<title>yibble&#8217;s First Time Win in Quake IV</title>
		<link>http://blog.yibble.org/2006/10/28/yibbles-first-time-win-in-quake-iv/</link>
		<comments>http://blog.yibble.org/2006/10/28/yibbles-first-time-win-in-quake-iv/#comments</comments>
		<pubDate>Sat, 28 Oct 2006 06:32:14 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Deathmatch]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/28/yibbles-first-time-win-in-quake-iv/</guid>
		<description><![CDATA[Not that I make a habit of blowing my own trumpet (I can&#8217;t reach, for a start.) But last night was my first time back at a number one spot, on a Quake IV public FFA server. Bloody hell! It was an exciting game, full of chance (aren&#8217;t they all?) and a little bit Quad-love.

The [...]]]></description>
			<content:encoded><![CDATA[<p>Not that I make a habit of blowing my own trumpet (I can&#8217;t reach, for a start.) But last night was my first time back at a number one spot, on a Quake IV public FFA server. Bloody hell! It was an exciting game, full of chance (aren&#8217;t they all?) and a little bit Quad-love.</p>
<p><span id="more-310"></span></p>
<p>The map was <em>Firewall</em>, and started with some stroke of chance mayhem from myself. Within the first 5 minutes I&#8217;d been awarded three <em>Rapage</em> medals. Then, as I shifted out of the zone, the rest of the combatents started to catch up. The match ended (for a breather), as <em>_PSYLEE_</em>, and myself were neck and neck all the way from 46 frags to 50!</p>
<p>Yes, the match went to Sudden Death! Just 1on1, _PSYLEE_ and I. It&#8217;s a big map, so we both started gathering up stock items. Then _PSYLEE_ grabbed the <em>Quad&#8217;</em>. I thought it was over, but I managed to avoid him till the <em>Quad</em> faded. Two minor confrontations occurred in which _PSYLEE_ backed out of. Then the <em>Quad</em> came up for grabs again, this time, I nabbed it.</p>
<p>I saw _PSYLEE_ by the RA, and I let off a volly of <em>Quad Rockets</em>. A little bit of splash damage, and he stepped down to the arena floor. This is where he made a fatal mistake, he then made a dash for the jump-pad to come back up. I loosed my few remaining rockets, and he took a little splash damage. Then he hit the jump-pad, vulnerable at the apex of his jump, I <em>Quad Railed</em> him in mid air&#8230; Game Over!</p>
<p>What a rush! :D</p>
<p><img id="image49" alt="Sudden Death - Summary" src="http://blog.yibble.org/wp-content/uploads/2006/10/suddendeath1.jpg" /></p>
<p><img id="image50" alt="Sudden Death - Statistics" src="http://blog.yibble.org/wp-content/uploads/2006/10/suddendeath2.jpg" /></p>
<p><img id="image51" alt="Sudden Death - Scoreboard" src="http://blog.yibble.org/wp-content/uploads/2006/10/suddendeath3.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/10/28/yibbles-first-time-win-in-quake-iv/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Old LAN Party Pics</title>
		<link>http://blog.yibble.org/2006/10/27/old-lan-party-pics/</link>
		<comments>http://blog.yibble.org/2006/10/27/old-lan-party-pics/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 22:42:19 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Gaming History]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/27/old-lan-party-pics/</guid>
		<description><![CDATA[Parrais has shared a grand amount of old LAN party pics. Here they are, as an embedded slideshow via Flickr. Feel free to drop comments on the Flickr photos, so that I can accurately title the pictures :)

 &#60;/p&#62; 
]]></description>
			<content:encoded><![CDATA[<p><em>Parrais</em> has shared a grand amount of old LAN party pics. Here they are, as an embedded slideshow via <a href="http://flickr.com/">Flickr</a>. Feel free to drop comments on the Flickr photos, so that I can accurately title the pictures :)</p>
<p><span id="more-309"></span></p>
<p><iframe width="500" scrolling="no" height="500" frameborder="0" align="middle" src="http://www.flickr.com/slideShow/index.gne?user_id=42556466@N00&#038;tags=teegee"> &lt;/p&gt; </iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/10/27/old-lan-party-pics/feed/</wfw:commentRss>
		</item>
		<item>
		<title>First Duel on sLaughterhouse</title>
		<link>http://blog.yibble.org/2006/10/26/first-duel-on-slaughterhouse/</link>
		<comments>http://blog.yibble.org/2006/10/26/first-duel-on-slaughterhouse/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 07:00:41 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/26/first-duel-on-slaughterhouse/</guid>
		<description><![CDATA[I was hanging around last night after getting back from a friend&#8217;s house. Whilst waiting for ScanmaN to update his new Quake IV install, I stumbled unto Parrais! He&#8217;s now back in touch :D
ScanmaN finally patched up, and I was ready to rock&#8230;

We hooked up on TeamSpeak, and in we went. First level was Phrantic&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>I was hanging around last night after getting back from a friend&#8217;s house. Whilst waiting for <em>ScanmaN </em>to update his new Quake IV install, I stumbled unto <em>Parrais</em>! He&#8217;s now back in touch :D</p>
<p><em>ScanmaN </em>finally patched up, and I was ready to rock&#8230;</p>
<p><span id="more-308"></span></p>
<p>We hooked up on TeamSpeak, and in we went. First level was <em>Phrantic</em>&#8230; First time for both of us on this level, and <em>ScanmaN </em>trounced me!</p>
<p><a href="http://blog.yibble.org/wp-content/uploads/2006/10/shot00087.jpg"><img src='http://blog.yibble.org/wp-content/uploads/2006/10/shot00087.jpg' title='shot00087.jpg' alt='shot00087.jpg' /></a></p>
<p>Then it was the <em>Fragging Yard</em>. This time a level I&#8217;m farely familiar with. It&#8217;s not good enough for <em>ScanmaN&#8217;s</em> survival instincts. Although he did learn that rockets can pass through teleporters as well&#8230; After he chased me through one, and felt a rocket pass back through it :)</p>
<p><a href="http://blog.yibble.org/wp-content/uploads/2006/10/shot00089.jpg"><img src='http://blog.yibble.org/wp-content/uploads/2006/10/shot00089.jpg' title='shot00089.jpg' alt='shot00089.jpg' /></a></p>
<p>And the last was on <em>Retrophobopolis</em>. I&#8217;ll upload the screenshot later (I don&#8217;t have it to hand). A very nostalgic level with some slight differences. Duelling against <em>ScanmanN </em>on this level got me thinking in a more &#8216;3d&#8217; sense. Looking down from ledges and up into the alcoves.</p>
<p>Great game <em>Scan&#8217;ners!</em></p>
]]></content:encoded>
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		<item>
		<title>sLaughterhouse Maps</title>
		<link>http://blog.yibble.org/2006/10/23/slaughterhouse-maps/</link>
		<comments>http://blog.yibble.org/2006/10/23/slaughterhouse-maps/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 18:41:40 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/23/slaughterhouse-maps/</guid>
		<description><![CDATA[Below are the current maps that we have running on the sLaughterhouse server. At the moment they&#8217;re all bog standard Quake IV deathmatch maps. Some maybe too big, others too small. Feel free to comment here if you&#8217;d like to see a specific map removed, or indeed, a specific one stay.
Also, I&#8217;m keen to have [...]]]></description>
			<content:encoded><![CDATA[<p>Below are the current maps that we have running on the <a href="http://teegee.yibble.org/2006/10/22/slaughterhouse-returns/">sLaughterhouse</a> server. At the moment they&#8217;re all bog standard Quake IV deathmatch maps. Some maybe too big, others too small. Feel free to comment here if you&#8217;d like to see a specific map removed, or indeed, a specific one stay.</p>
<p><span id="more-295"></span>Also, I&#8217;m keen to have more re-makes of old familiar maps on the server. So if you see any on the Quake IV sites, feel free to point me at the them :D The current remakes we have are:</p>
<ul>
<li>Quake I&#8217;s <em>Claustrophobopolis</em>, is Quake IV&#8217;s <em><strong>Retrophobopolis</strong></em></li>
<li>Quake II&#8217;s <em>Edge</em>, is Quake IV&#8217;s <em><strong>Over the Edge</strong></em></li>
<li>Quake III&#8217;s <em>The Longest Yard</em>, is Quake IV&#8217;s <em><strong>The Longest Day</strong></em></li>
<li>Quake III&#8217;s <em>Camping Grounds</em>, is Quake IV&#8217;s <em><strong>Campgrounds REDUX</strong></em></li>
</ul>
<p>Additional Community Maps:</p>
<ul>
<li>Phrantic</li>
</ul>
<p><img alt="q4xdm14.jpg" id="image23" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm14.jpg" /><img alt="q4xdm13.jpg" id="image22" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm13.jpg" /><img alt="q4xdm11.jpg" id="image21" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm11.jpg" /><img alt="q4xdm10.jpg" id="image20" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm10.jpg" /><img alt="q4dm11.jpg" id="image19" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm11.jpg" /><img alt="q4dm10.jpg" id="image18" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm10.jpg" /><img alt="q4dm9.jpg" id="image17" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm9.jpg" /><img alt="q4dm8.jpg" id="image16" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm8.jpg" /><img alt="q4dm7.jpg" id="image15" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm7.jpg" /><img alt="q4dm6.jpg" id="image14" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm6.jpg" /><img alt="q4dm5.jpg" id="image13" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm5.jpg" /><img alt="q4dm4.jpg" id="image12" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm4.jpg" /><img alt="q4dm3.jpg" id="image11" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm3.jpg" /><img alt="q4dm2.jpg" id="image10" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm2.jpg" /><img alt="q4dm1.jpg" id="image9" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm1.jpg" /><img alt="phrantic.jpg" id="image38" src="http://blog.yibble.org/wp-content/uploads/2006/10/phrantic.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/10/23/slaughterhouse-maps/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Another TeeGee Skin Pack for Quake IV?</title>
		<link>http://blog.yibble.org/2006/10/22/another-teegee-skin-pack-for-quake-iv/</link>
		<comments>http://blog.yibble.org/2006/10/22/another-teegee-skin-pack-for-quake-iv/#comments</comments>
		<pubDate>Sun, 22 Oct 2006 22:50:58 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Gaming History]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/22/another-teegee-skin-pack-for-quake-iv/</guid>
		<description><![CDATA[Digging around the Terminus, and it appears that there were more Terminal Gibbage QuakeWorld skins than I was aware of. I should get on and do a second skin pack. Thanks to the way .pk4 are stacked, this won&#8217;t mean I&#8217;ll have to package both packs. They can be distributed independantly.
 So far, we&#8217;re missing:

Mrs. [...]]]></description>
			<content:encoded><![CDATA[<p>Digging around the <a title="The Terminus" href="http://sd.succphotos.co.uk/terminus/">Terminus</a>, and it appears that there were more <em>Terminal Gibbage</em> QuakeWorld skins than I was aware of. I should get on and do a second skin pack. Thanks to the way .pk4 are stacked, this won&#8217;t mean I&#8217;ll have to package both packs. They can be distributed independantly.</p>
<p><span id="more-294"></span> So far, we&#8217;re missing:</p>
<ul>
<li>Mrs. K</li>
<li>Bigfoot</li>
<li>Salamander <em>(A.K.A. Odyssey)</em></li>
<li>Alphane <em>(A.K.A. Wel&#8217;ard)</em></li>
<li>Cryptor.Child</li>
<li>Jester</li>
<li>Parrais</li>
<li>Vulcan</li>
<li>MrZip</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>sLaughterhouse Returns</title>
		<link>http://blog.yibble.org/2006/10/22/slaughterhouse-returns/</link>
		<comments>http://blog.yibble.org/2006/10/22/slaughterhouse-returns/#comments</comments>
		<pubDate>Sun, 22 Oct 2006 09:44:19 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/22/slaughterhouse-returns/</guid>
		<description><![CDATA[The sLaughterhouse server, TeeGee&#8217;s long infamous battlegrounds has made a re-appearance as a Quake IV server, hosted by fps.net.
The sLaughterhouse has had many incarnations on the Internet. First it was the founding members&#8217; LAN server, and private Internet server. Then InterphaZe&#8217;s server was also blessed with the name, and now, it&#8217;s back.
 The name &#8217;sLaughterhouse&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><em>The sLaughterhouse</em> server, TeeGee&#8217;s long infamous battlegrounds has made a re-appearance as a Quake IV server, hosted by <a href="http://www.fps.net/">fps.net</a>.</p>
<p><em>The sLaughterhouse</em> has had many incarnations on the Internet. First it was the founding members&#8217; LAN server, and private Internet server. Then <em>InterphaZe&#8217;s</em> server was also blessed with the name, and now, it&#8217;s back.</p>
<p><span id="more-293"></span> The name &#8217;sLaughterhouse&#8217; was originally inspired by the comic strip, &#8216;<a href="http://www.2000adonline.com/?zone=thrill&#038;page=profiles&#038;choice=FINN">Finn</a>&#8216; from the UK comic, <a href="http://www.2000adonline.com/">2000ad</a>. The play on words that one letter can turn the meaning of Laughterhouse, into something far more sinister, seemed perfect for a Quake server.</p>
<p>The current sLaughterhouse can be found at <strong>213.200.95.48:28003</strong>, and it&#8217;s passworded. I&#8217;ll post that password to <a href="http://groups.google.com/group/teegee">TeeGee&#8217;s private Google Group</a>.</p>
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		<title>Little Echos of Gaming History</title>
		<link>http://blog.yibble.org/2006/10/22/little-echos-of-gaming-history/</link>
		<comments>http://blog.yibble.org/2006/10/22/little-echos-of-gaming-history/#comments</comments>
		<pubDate>Sun, 22 Oct 2006 08:49:11 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Gaming History]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/22/little-echos-of-gaming-history/</guid>
		<description><![CDATA[`ruiner` has retrieved The Terminus from deep archive. The site has been in the technical equivalent of pristine-shrink-wrap for the past eight years. `ruiner` has also uncovered 907mb of demos all given to him as one job lot by Jester.
We&#8217;ll see if we can find someway of hosting these precious gems of UK FPS history, [...]]]></description>
			<content:encoded><![CDATA[<p>`ruiner` has retrieved <a title="The Terminus" href="http://sd.succphotos.co.uk/terminus/"><em>The Terminus</em></a> from deep archive. The site has been in the technical equivalent of pristine-shrink-wrap for the past eight years. `ruiner` has also uncovered 907mb of demos all given to him as one job lot by Jester.</p>
<p>We&#8217;ll see if we can find someway of hosting these precious gems of UK FPS history, most likely in original form, and via in-line movies.</p>
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