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	<title>Assurance Malaise &#187; 2006 &#187; November</title>
	<atom:link href="http://blog.yibble.org/2006/11/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.yibble.org</link>
	<description></description>
	<pubDate>Mon, 01 Dec 2008 00:06:25 +0000</pubDate>
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	<language>en</language>
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		<copyright>&#xA9; </copyright>
		<managingEditor>yibble@yibble.org ()</managingEditor>
		<webMaster>yibble@yibble.org()</webMaster>
		<category></category>
		<ttl>1440</ttl>
		<itunes:keywords></itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary></itunes:summary>
		<itunes:author></itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name></itunes:name>
			<itunes:email>yibble@yibble.org</itunes:email>
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		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
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			<title>Assurance Malaise</title>
			<link>http://blog.yibble.org</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>yibble&#8217;s Happy Hour - 21st November, 2006</title>
		<link>http://blog.yibble.org/2006/11/23/yibbles-happy-hour-21st-november-2006/</link>
		<comments>http://blog.yibble.org/2006/11/23/yibbles-happy-hour-21st-november-2006/#comments</comments>
		<pubDate>Thu, 23 Nov 2006 00:01:18 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://blog.yibble.org/2006/11/23/yibbles-happy-hour-21st-november-2006/</guid>
		<description><![CDATA[We&#8217;re back! After work obligations and an attack by higwaymen&#8230; True, honest! We&#8217;re back on the er&#8230; TCP stream, doesn&#8217;t ring as well as &#8216;air waves&#8217;, does it?
We talk about sex &#8211;of course&#8211; Christmas Cards, toys, and a tonne of codshite. Over forty-three minutes of complete drivvel. Download, and listen if you have no pride.
You [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re back! After work obligations and an attack by higwaymen&#8230; True, honest! We&#8217;re back on the er&#8230; TCP stream, doesn&#8217;t ring as well as &#8216;air waves&#8217;, does it?</p>
<p>We talk about sex &#8211;of course&#8211; Christmas Cards, toys, and a tonne of codshite. Over forty-three minutes of complete drivvel. Download, and listen if you have no pride.</p>
<p>You can subscribe to the full podcast feed, <a href="http://blog.yibble.org/category/geek/podcast/feed/">hyar!</a></p>
]]></content:encoded>
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			<enclosure url="http://www.archive.org/download/yibbles_happy_hour_20061121_podcast/yibbles_happy_hour_20061121_podcast.mp3" length="44541636" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>We're back! After work obligations and an attack by higwaymen... True, honest! We're back on the er... TCP stream, doesn't ring as well as 'air ...</itunes:subtitle>
		<itunes:summary>We're back! After work obligations and an attack by higwaymen... True, honest! We're back on the er... TCP stream, doesn't ring as well as 'air waves', does it?

We talk about sex --of course-- Christmas Cards, toys, and a tonne of codshite. Over forty-three minutes of complete drivvel. Download, and listen if you have no pride.

You can subscribe to the full podcast feed, hyar!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>yibble@yibble.org</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>TeeGee on ClanBase</title>
		<link>http://blog.yibble.org/2006/11/14/teegee-on-clanbase/</link>
		<comments>http://blog.yibble.org/2006/11/14/teegee-on-clanbase/#comments</comments>
		<pubDate>Tue, 14 Nov 2006 09:36:06 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/11/14/teegee-on-clanbase/</guid>
		<description><![CDATA[I&#8217;ve created the TeeGee clan on ClanBase. Primarily as a place holder for any Enemy Territory: Quake Wars fun we have. For the TeeGee guys: If you&#8217;re a member of ClanBase, send me over your player ID and I can add you as a member. Or if you&#8217;ve not signed up to ClanBase, you can [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve created the <a href="http://www.clanbase.com/claninfo.php?cid=1256662">TeeGee</a> clan on <a href="http://www.clanbase.com/">ClanBase</a>. Primarily as a place holder for any Enemy Territory: Quake Wars fun we have. For the TeeGee guys: If you&#8217;re a member of ClanBase, send me over your player ID and I can add you as a member. Or if you&#8217;ve not signed up to ClanBase, you can sign up <a href="http://www.clanbase.com/psignup.php">hyar</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TeeGee: The Resurrection?</title>
		<link>http://blog.yibble.org/2006/11/12/teegee-the-resurrection/</link>
		<comments>http://blog.yibble.org/2006/11/12/teegee-the-resurrection/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 12:57:20 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/11/12/teegee-the-resurrection/</guid>
		<description><![CDATA[Now that more and more TeeGee folks are back in communication. Talk has turned to the re-union LAN party and games to play. Grabbing a date has proven difficult, some folks have various commitments, especially in the run up to Christmas, and New Year.
The current date being bandied [sp?] around is March 2007, which co-incides [...]]]></description>
			<content:encoded><![CDATA[<p>Now that more and more TeeGee folks are back in communication. Talk has turned to the re-union LAN party and games to play. Grabbing a date has proven difficult, some folks have various commitments, especially in the run up to Christmas, and New Year.</p>
<p>The current date being bandied [sp?] around is March 2007, which co-incides with the launch of <em>Enemy Territory: Quake Wars</em> (currently slated for 30th March, 2007).</p>
<p>Other talk is afoot about a possible reformation as an <em>Enemy Territory: Quake Wars</em> clan! Oh man, now I need to go and change my underwear&#8230; AGAIN!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pwned Life</title>
		<link>http://blog.yibble.org/2006/11/03/pwned-life/</link>
		<comments>http://blog.yibble.org/2006/11/03/pwned-life/#comments</comments>
		<pubDate>Fri, 03 Nov 2006 12:17:19 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Random Wibblings]]></category>

		<guid isPermaLink="false">http://blog.yibble.org/2006/11/03/pwned-life/</guid>
		<description><![CDATA[Now, I&#8217;m not a supporter of EA, mostly because they sell adware, treat employees like crap, and produce production line games. But I am a fan of community, and mechanima, and this movie is a great example of how community can support a game long after its release date. Anyone who&#8217;s played any of the [...]]]></description>
			<content:encoded><![CDATA[<p>Now, I&#8217;m not a supporter of EA, mostly because they sell adware, treat employees like crap, and produce production line games. But I am a fan of community, and mechanima, and this movie is a great example of how community can support a game long after its release date. Anyone who&#8217;s played any of the Battlefields (or indeed any team game) will get this one:</p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=5733044300866646599&#038;hl=en-GB" flashvars=""> </embed></p>
]]></content:encoded>
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		</item>
		<item>
		<title>ezQuake and Re-Texture Screenshots</title>
		<link>http://blog.yibble.org/2006/11/03/ezquake-and-re-texture-screenshots/</link>
		<comments>http://blog.yibble.org/2006/11/03/ezquake-and-re-texture-screenshots/#comments</comments>
		<pubDate>Fri, 03 Nov 2006 07:00:22 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[QuakeWorld]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/11/03/ezquake-and-re-texture-screenshots/</guid>
		<description><![CDATA[Here&#8217;s a few screenshots from last night&#8217;s QuakeWorld session. The client is ezQuake, and the high resolution textures are from the Quake Re-Texture, and Quake-Remodeling projects.
Notice how Olli always appears top of the leaderboard? For some reason, I don&#8217;t think he stopped playing Quake when the rest of us did :D Yes, we&#8217;re in touch [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a few screenshots from last night&#8217;s QuakeWorld session. The client is <a href="http://ezquake.sourceforge.net/">ezQuake</a>, and the high resolution textures are from the <a href="http://facelift.quakedev.com/">Quake Re-Texture, and Quake-Remodeling</a> projects.</p>
<p>Notice how Olli always appears top of the leaderboard? For some reason, I don&#8217;t think he stopped playing Quake when the rest of us did :D Yes, we&#8217;re in touch with Olli, or Ollli as he now calls himself. He hangs out on #stoner.uk (QuakeNet)</p>
<p><span id="more-315"></span></p>
<p><a title="ezquake002_thumb.jpg" href="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake002.jpg"> </a><a title="ezquake002_thumb.jpg" href="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake002.jpg"><img id="image61" alt="ezquake002_thumb.jpg" src="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake002_thumb.jpg" /></a><a title="ezquake003_thumb.jpg" href="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake003.jpg"><img id="image62" alt="ezquake003_thumb.jpg" src="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake003_thumb.jpg" /></a><a title="ezquake004_thumb.jpg" href="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake004.jpg"><img id="image63" alt="ezquake004_thumb.jpg" src="http://blog.yibble.org/wp-content/uploads/2006/11/ezquake004_thumb.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/11/03/ezquake-and-re-texture-screenshots/feed/</wfw:commentRss>
		</item>
		<item>
		<title>QuakeWorld, and sLaughterhouse</title>
		<link>http://blog.yibble.org/2006/11/02/quakeworld-and-slaughterhouse/</link>
		<comments>http://blog.yibble.org/2006/11/02/quakeworld-and-slaughterhouse/#comments</comments>
		<pubDate>Thu, 02 Nov 2006 07:03:02 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/11/02/quakeworld-and-slaughterhouse/</guid>
		<description><![CDATA[Ruiner, DocTea, ScanmaN and I had a quick 2on2 session in QuakeWorld last night, on DM2. Some of us were testing out the Quake Re-Texturing/Re-Modeling projects. Once we&#8217;d finished the 2on2, we then flipped the server over to FFA, at this point, three other people joined. We then had ourselves a jolly little show-down.
Also, the [...]]]></description>
			<content:encoded><![CDATA[<p>Ruiner, DocTea, ScanmaN and I had a quick 2on2 session in QuakeWorld last night, on DM2. Some of us were testing out the <a href="http://facelift.quakedev.com/">Quake Re-Texturing/Re-Modeling</a> projects. Once we&#8217;d finished the 2on2, we then flipped the server over to FFA, at this point, three other people joined. We then had ourselves a jolly little show-down.</p>
<p>Also, the sLaughterhouse is now running the reduced map cycle of 1on1 (ish) maps. I&#8217;ve also had Punkbuster installed, so when we do temporarily open the server for public access, we can do some anti-cheat stuff. For private use, the latency introduced by Punkbuster isn&#8217;t necessary.</p>
<p>Also, I&#8217;m going to try and get some dates together for the LAN/Online party. I&#8217;ll post some dates on the TeeGee Google Group, and we can beat out a date that suits us all :)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/11/02/quakeworld-and-slaughterhouse/feed/</wfw:commentRss>
		</item>
		<item>
		<title>yibble&#8217;s Happy Hour - 31st October, 2006</title>
		<link>http://blog.yibble.org/2006/11/01/yibbles-happy-hour-31st-october-2006/</link>
		<comments>http://blog.yibble.org/2006/11/01/yibbles-happy-hour-31st-october-2006/#comments</comments>
		<pubDate>Wed, 01 Nov 2006 21:51:24 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://blog.yibble.org/2006/11/01/yibbles-happy-hour-31st-october-2006/</guid>
		<description><![CDATA[The Hallowe&#8217;en special of the Happy Hour, spooky fun, guess that sound, tickle that witch, and various other discussion ensue. What happens when acupunture becomes bum-focused chiropracty. Why are the Jolly Ranchers going like hot-cakes? Download me, to find out!
]]></description>
			<content:encoded><![CDATA[<p>The Hallowe&#8217;en special of the Happy Hour, spooky fun, guess that sound, tickle that witch, and various other discussion ensue. What happens when acupunture becomes bum-focused chiropracty. Why are the Jolly Ranchers going like hot-cakes? Download me, to find out!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.yibble.org/2006/11/01/yibbles-happy-hour-31st-october-2006/feed/</wfw:commentRss>
			<enclosure url="http://www.archive.org/download/yibbles_happy_hour_20061031_podcast/yibbles_happy_hour_20061031_podcast.mp3" length="28283023" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The Hallowe'en special of the Happy Hour, spooky fun, guess that sound, tickle that witch, and various other discussion ensue. What happens when acupunture becomes ...</itunes:subtitle>
		<itunes:summary>The Hallowe'en special of the Happy Hour, spooky fun, guess that sound, tickle that witch, and various other discussion ensue. What happens when acupunture becomes bum-focused chiropracty. Why are the Jolly Ranchers going like hot-cakes? Download me, to find out!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>yibble@yibble.org</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
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