Gaming

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One of my presents for my *ahem* birthday, was Ghostbusters: The Video Game for the Playstation 3. Now, I had considered purchasing this game, so it’s one I’d have played either way. Being a child of the 80s, it was inevitable that I’d want to fulfil all those boyhood dreams be a Ghostbuster! Well – actually – I always wanted to be a scientist; but hey, these guys were paranormal researchers, all with PhDs or doctorates. They just got to kick some spectral bottom too!

However, the nearest thing up until this point has either been the ZX Spectrum Ghostbusters game, or running around in a jump-suit at fancy dress parties… And when everyone thinks you’ve come as Aneka Rice, you know it’s time to stay indoors, and turn on your PS3.

This game has just caught the image and appeal of the franchise very well. All the original Ghostbusters team provide voice talent, and the story was written by Dan Aykroyd and Harold Ramis. The graphic are great, without being over-done, the photon-beams are very faithful, the trapping is great, and the abuse of the physics engine lends well to modeling psycho-kinetic capable entities. See, I’m even sounding like one of the team.

The only niggle I have is that wrangling ghosts with a joy-pad just doesn’t translate that well, sure it’s fun, but it would probably be more fun if a friend could tie some rope to my hands whilst I’m playing, and occasionally drag me around the room whilst I was attempting to capture ghost in-game. But then we start drawing up analogies with the Aneka Rice gag… Perhaps this is a game which would lend itself to a fishing-reel like controller, or at least something with a little more buzz or force-feedback than a wireless controller.

Either way, it’s still a hoot, and I’m looking forward to trying some on-line play, once I complete the single-player game!

Playstation 3 Update

It has been over a year since I treated myself to a Playstation 3. I thought it was about time that I wrote a quick update regarding the gaming fun I’ve been having over this Yule period, especially as there were so many bargains to be had in the Credit-Crunch-Commercialmas sales.

First up is LittleBigPlanet. I love this game, it’s 8-bit platform game-play carried over with judicious use of a current generation platform. Such simplicity in design, and utterly non-dependent upon swanky graphics and sound. Combine that with the sense of community, and ease of level creation and it’s a real winner. It’s real cute too. However, its dependence upon centralised infrastructure for accessing community levels occasionally causes a frustrating on-line experience. Also, in order to dumb-down, or at least hide the interface of on-line play, there are no latency indicators. So, more often than not, any games joined are hosted on terrible connections.

Next up, it’s Fallout 3. It’s a Bethesda Software title, it’s based upon Oblivion technology, it’s based in a post-apocalyptic Washington, D.C. I got a special ‘Lunchbox’ edition from GAME for just under £20. What isn’t there to like? Well, just one little niggle actually. Upon completing the main storyline, the game ends… Quite a surprise, I was expecting to be able to continue so that I could complete all remaining side missions.

A similar financial deal also encouraged me to finally purchase the PS3 version of BioShock. I’ve already given my thoughts about this game before. Sufficed to say, the PS3 version does not disappoint.

Lastly, I’ve also been tinkering with Home. Sony’s step into providing a Sadville experience, to meet and talk with player avatars, purchase virtual crap, and provide a universal game lobby system. Well, I’m disappointed. I’ve no idea why Sony have been sitting on their elbows for the past year or so, but they clearly felt it necessary to spend none of the time working on this application. This application stinks, its delivery system leaves a lot to be desired, and each of my sessions can only optimistically described as ‘excruciating’.

TeeGee Weblog Merge

The TeeGee / Terminal Gibbage clan home page that resided at http://teegee.yibble.org/ is now no more, but I have imported all of the content in to this blog, and set up a ServerAlias to re-direct any stragglers here.

I’ve done this because the site had not seen any usage for a long period of time, and was not justifying the additional WordPress installation, yet, I didn’t want to let it disappear either.

The TeeGee’rs will be pleased the hear that the sLaughterhouse game server is now running as an unranked Enemy Territory: Quake Wars server. It’s currently open only to clan members, but will shortly also open to the public! Status of the server, and the fund can be found at the TeeGee blog.

Shame it doesn’t mention ET:QW, and that the Strogg sound real camp, but hey, it’s a start.

From GMC’RosenRoth, you can now use his service to produce a nice image of your ET:QW statistics for use on forum signatures. Head on over to http://www.qw-stats.com/ and sort yours out.
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How’s the clan doing in ET:QW? Check out on the official ET:QW statistics site.

It’s official. Today is the day, of days… Enemy Territory: Quake Wars is being rushed to all the folks who’ve reserved their copy. It’s going to be a weekend of fragging, and capturing, for me at least.

I’ve reserved my playername, it’ll be yibble. As soon as I’m in, I’ll create a clan for us. Feel free to add me to your Friends List!

Oh yeah, we still have funds in the sLaughterhouse pot, so we’ll start looking for a ET:QW host that has reasonable prices.

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