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	<title>Assurance Malaise &#187; sLaughterhouse</title>
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	<link>http://blog.yibble.org</link>
	<description>Where Security and Life Meet.</description>
	<pubDate>Sun, 04 Jan 2009 20:42:04 +0000</pubDate>
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		<copyright>&#xA9; </copyright>
		<managingEditor>yibble@yibble.org ()</managingEditor>
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		<ttl>1440</ttl>
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		<itunes:category text="Society &amp; Culture"/>
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			<title>Assurance Malaise</title>
			<link>http://blog.yibble.org</link>
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		<item>
		<title>sLaughterhouse Now Running Q3A</title>
		<link>http://blog.yibble.org/2007/04/06/slaughterhouse-now-running-q3a/</link>
		<comments>http://blog.yibble.org/2007/04/06/slaughterhouse-now-running-q3a/#comments</comments>
		<pubDate>Fri, 06 Apr 2007 08:23:42 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2007/04/06/slaughterhouse-now-running-q3a/</guid>
		<description><![CDATA[The awesome S-Space of the sLaughterhouse is being felt throughout the world, as it&#8217;s returned to keep us warm until ETQW. It&#8217;s currently hosting Quake III: Arena (baseq3) and is open for abuse.
It&#8217;s a ten slot public server (no password required), with three reserved spaces for TeeGee if it gets a wee bit full.
Yup, after [...]]]></description>
			<content:encoded><![CDATA[<p>The awesome S-Space of the sLaughterhouse is being felt throughout the world, as it&#8217;s returned to keep us warm until ETQW. It&#8217;s currently hosting Quake III: Arena (baseq3) and is open for abuse.</p>
<p>It&#8217;s a ten slot public server (no password required), with three reserved spaces for TeeGee if it gets a wee bit full.</p>
<p>Yup, after receiving a donation for a months running costs from X-Blade, the server is up for the foreseeable future. No stats are being stored as yet, after all, it&#8217;s in Warm-Up mode.</p>
<p>The IP and port are: <strong>213.200.95.48:27971</strong></p>
<p>Also included with the server is a ten slot TeamSpeak2 server. The hostname and port are: <strong>voice2.fps.net:9012</strong></p>
<p>Passwords have been sent to the <a href="http://groups.google.com/group/teegee">TeeGee Googlegroup</a>.</p>
<p>Who&#8217;s in?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>sLaughterhouse Slipping (in blood?)</title>
		<link>http://blog.yibble.org/2007/01/18/slaughterhouse-slipping-in-blood/</link>
		<comments>http://blog.yibble.org/2007/01/18/slaughterhouse-slipping-in-blood/#comments</comments>
		<pubDate>Thu, 18 Jan 2007 16:44:02 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2007/01/18/slaughterhouse-slipping-in-blood/</guid>
		<description><![CDATA[Just to follow up on the post I made to the TeeGee mailing list. I&#8217;m letting the subscription lapse for the sLaughterhouse, temporarily. To my knowledge, it&#8217;s not see one game in the past two months. The service will most likely come back as an ET:QW server in a couple of months time.
]]></description>
			<content:encoded><![CDATA[<p>Just to follow up on the post I made to the TeeGee mailing list. I&#8217;m letting the subscription lapse for the sLaughterhouse, temporarily. To my knowledge, it&#8217;s not see one game in the past two months. The service will most likely come back as an ET:QW server in a couple of months time.</p>
]]></content:encoded>
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		<title>First Duel on sLaughterhouse</title>
		<link>http://blog.yibble.org/2006/10/26/first-duel-on-slaughterhouse/</link>
		<comments>http://blog.yibble.org/2006/10/26/first-duel-on-slaughterhouse/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 07:00:41 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

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		<description><![CDATA[I was hanging around last night after getting back from a friend&#8217;s house. Whilst waiting for ScanmaN to update his new Quake IV install, I stumbled unto Parrais! He&#8217;s now back in touch :D
ScanmaN finally patched up, and I was ready to rock&#8230;

We hooked up on TeamSpeak, and in we went. First level was Phrantic&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>I was hanging around last night after getting back from a friend&#8217;s house. Whilst waiting for <em>ScanmaN </em>to update his new Quake IV install, I stumbled unto <em>Parrais</em>! He&#8217;s now back in touch :D</p>
<p><em>ScanmaN </em>finally patched up, and I was ready to rock&#8230;</p>
<p><span id="more-308"></span></p>
<p>We hooked up on TeamSpeak, and in we went. First level was <em>Phrantic</em>&#8230; First time for both of us on this level, and <em>ScanmaN </em>trounced me!</p>
<p><a href="http://blog.yibble.org/wp-content/uploads/2006/10/shot00087.jpg"><img src='http://blog.yibble.org/wp-content/uploads/2006/10/shot00087.jpg' title='shot00087.jpg' alt='shot00087.jpg' /></a></p>
<p>Then it was the <em>Fragging Yard</em>. This time a level I&#8217;m farely familiar with. It&#8217;s not good enough for <em>ScanmaN&#8217;s</em> survival instincts. Although he did learn that rockets can pass through teleporters as well&#8230; After he chased me through one, and felt a rocket pass back through it :)</p>
<p><a href="http://blog.yibble.org/wp-content/uploads/2006/10/shot00089.jpg"><img src='http://blog.yibble.org/wp-content/uploads/2006/10/shot00089.jpg' title='shot00089.jpg' alt='shot00089.jpg' /></a></p>
<p>And the last was on <em>Retrophobopolis</em>. I&#8217;ll upload the screenshot later (I don&#8217;t have it to hand). A very nostalgic level with some slight differences. Duelling against <em>ScanmanN </em>on this level got me thinking in a more &#8216;3d&#8217; sense. Looking down from ledges and up into the alcoves.</p>
<p>Great game <em>Scan&#8217;ners!</em></p>
]]></content:encoded>
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		<item>
		<title>sLaughterhouse Maps</title>
		<link>http://blog.yibble.org/2006/10/23/slaughterhouse-maps/</link>
		<comments>http://blog.yibble.org/2006/10/23/slaughterhouse-maps/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 18:41:40 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/23/slaughterhouse-maps/</guid>
		<description><![CDATA[Below are the current maps that we have running on the sLaughterhouse server. At the moment they&#8217;re all bog standard Quake IV deathmatch maps. Some maybe too big, others too small. Feel free to comment here if you&#8217;d like to see a specific map removed, or indeed, a specific one stay.
Also, I&#8217;m keen to have [...]]]></description>
			<content:encoded><![CDATA[<p>Below are the current maps that we have running on the <a href="http://teegee.yibble.org/2006/10/22/slaughterhouse-returns/">sLaughterhouse</a> server. At the moment they&#8217;re all bog standard Quake IV deathmatch maps. Some maybe too big, others too small. Feel free to comment here if you&#8217;d like to see a specific map removed, or indeed, a specific one stay.</p>
<p><span id="more-295"></span>Also, I&#8217;m keen to have more re-makes of old familiar maps on the server. So if you see any on the Quake IV sites, feel free to point me at the them :D The current remakes we have are:</p>
<ul>
<li>Quake I&#8217;s <em>Claustrophobopolis</em>, is Quake IV&#8217;s <em><strong>Retrophobopolis</strong></em></li>
<li>Quake II&#8217;s <em>Edge</em>, is Quake IV&#8217;s <em><strong>Over the Edge</strong></em></li>
<li>Quake III&#8217;s <em>The Longest Yard</em>, is Quake IV&#8217;s <em><strong>The Longest Day</strong></em></li>
<li>Quake III&#8217;s <em>Camping Grounds</em>, is Quake IV&#8217;s <em><strong>Campgrounds REDUX</strong></em></li>
</ul>
<p>Additional Community Maps:</p>
<ul>
<li>Phrantic</li>
</ul>
<p><img alt="q4xdm14.jpg" id="image23" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm14.jpg" /><img alt="q4xdm13.jpg" id="image22" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm13.jpg" /><img alt="q4xdm11.jpg" id="image21" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm11.jpg" /><img alt="q4xdm10.jpg" id="image20" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4xdm10.jpg" /><img alt="q4dm11.jpg" id="image19" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm11.jpg" /><img alt="q4dm10.jpg" id="image18" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm10.jpg" /><img alt="q4dm9.jpg" id="image17" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm9.jpg" /><img alt="q4dm8.jpg" id="image16" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm8.jpg" /><img alt="q4dm7.jpg" id="image15" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm7.jpg" /><img alt="q4dm6.jpg" id="image14" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm6.jpg" /><img alt="q4dm5.jpg" id="image13" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm5.jpg" /><img alt="q4dm4.jpg" id="image12" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm4.jpg" /><img alt="q4dm3.jpg" id="image11" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm3.jpg" /><img alt="q4dm2.jpg" id="image10" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm2.jpg" /><img alt="q4dm1.jpg" id="image9" src="http://blog.yibble.org/wp-content/uploads/2006/10/q4dm1.jpg" /><img alt="phrantic.jpg" id="image38" src="http://blog.yibble.org/wp-content/uploads/2006/10/phrantic.jpg" /></p>
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		<title>sLaughterhouse Returns</title>
		<link>http://blog.yibble.org/2006/10/22/slaughterhouse-returns/</link>
		<comments>http://blog.yibble.org/2006/10/22/slaughterhouse-returns/#comments</comments>
		<pubDate>Sun, 22 Oct 2006 09:44:19 +0000</pubDate>
		<dc:creator>yibble</dc:creator>
		
		<category><![CDATA[sLaughterhouse]]></category>

		<guid isPermaLink="false">http://teegee.yibble.org/2006/10/22/slaughterhouse-returns/</guid>
		<description><![CDATA[The sLaughterhouse server, TeeGee&#8217;s long infamous battlegrounds has made a re-appearance as a Quake IV server, hosted by fps.net.
The sLaughterhouse has had many incarnations on the Internet. First it was the founding members&#8217; LAN server, and private Internet server. Then InterphaZe&#8217;s server was also blessed with the name, and now, it&#8217;s back.
 The name &#8217;sLaughterhouse&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><em>The sLaughterhouse</em> server, TeeGee&#8217;s long infamous battlegrounds has made a re-appearance as a Quake IV server, hosted by <a href="http://www.fps.net/">fps.net</a>.</p>
<p><em>The sLaughterhouse</em> has had many incarnations on the Internet. First it was the founding members&#8217; LAN server, and private Internet server. Then <em>InterphaZe&#8217;s</em> server was also blessed with the name, and now, it&#8217;s back.</p>
<p><span id="more-293"></span> The name &#8217;sLaughterhouse&#8217; was originally inspired by the comic strip, &#8216;<a href="http://www.2000adonline.com/?zone=thrill&#038;page=profiles&#038;choice=FINN">Finn</a>&#8216; from the UK comic, <a href="http://www.2000adonline.com/">2000ad</a>. The play on words that one letter can turn the meaning of Laughterhouse, into something far more sinister, seemed perfect for a Quake server.</p>
<p>The current sLaughterhouse can be found at <strong>213.200.95.48:28003</strong>, and it&#8217;s passworded. I&#8217;ll post that password to <a href="http://groups.google.com/group/teegee">TeeGee&#8217;s private Google Group</a>.</p>
]]></content:encoded>
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